Recently, I’ve been compiling all my programming projects for college and polishing them for admission. This includes the XNA RPG Engine, which has been getting stale sitting on my computer for so long. Last year my XP partition got infected beyond saving and I had to abandon it, so none of the same file paths that were hardcoded into the RPG editor to get it to work exist anymore. Turns out that being forced to fix the game for college was my motivation to finally get the code working on other systems than my own.
However, there is one MAJOR problem before I can release the code to everyone. All the graphics that the engine uses come from the copyrighted RPG Maker series from Enterbrain. So I can’t release it as-is. Now, granted, I could delete all the image files and rewrite the hierarchy to load any tileset of a given size, but then auto-generated collision maps would need to be set for each imported map, which can get tedious. Then the editor would need to save, load and import tileset packs including this extra data on runtime. And by the time I have this stuff done, hypothetically, why don’t I just fix everything and add all the features I planned on adding?
So this is a heads-up that the code is now in working order. The ONLY thing preventing me from releasing it is the graphics, and, until I can find some replacement tilesets and parallax tiles to preload onto the editor, that’s not going to happen. If anyone has a link to some high-quality replacement tilesets, that aren’t copyrighted, it would be greatly appreciated and facilitate a release. Also, thanks to everyone that followed the RPG engine while I was still working on it. The knowledge gained from the project was invaluable.