Platforming Tutorial #2: Jumping

Summary: Adds in code to allow the character to jump, explains the use of a function, changes existing keyboard-based methods.


Jump Function

Download (includes finished project, video, reference):

XNA (~27 minutes)

VB .NET (~30 minutes)

Comparison: The VB .NET project has changed how it uses the “facing” variable so that it flips the sprite during the Paint event, similar to XNA.


~ by IG on April 13, 2009.

5 Responses to “Platforming Tutorial #2: Jumping”

  1. nice, helps alot

  2. can you re-upload this video? the link seems to be dead. Thanks

  3. Can you put the files somewhere else?
    (not rapidshare)

  4. Could you please let a different file sharing system download them? I don’t have an account with Rapidshare, and they treat the free user customers horribly. The download speed slows until it stops completely! Please use a different provider.

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