Back on Track

   I’m starting the project back up. It’s been lay-low for the past few months, but now that Nathan has completed (and by completed I mean brilliantly) the weapon icons, I can get back to finishing the menu system. The clothing submenu will follow suite by utilizing the same system coded into the weapon submenu. Obviously, after months of pretty much doing nothing in XNA except for the random splurge here and there, I’m going to need to refamiliarize myself with the interface. Shouldn’t take too long, but don’t expect any major updates until about a week nonetheless.

   Another note: The story has drastically changed since I started this project. Drastically changed. I’ve filled plot holes, changed some key concepts, rearranged some history, and even edited some of the character design. I’ve also started working on a cover page for the story, which I’ve been told is good enough to get me a job – which I took literally, since it came from someone who worked at Marvel. I guess I’ll use it for marketing the game or something.

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~ by IG on November 8, 2008.

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