Done..Well, Almost :P

   I’ve successfully completed everything I’ve been putting off – meaning, no more errors in the editor, alpha layers can be opened/saved into the editor and the game itself, and multiple (single-tile) layers can be created. New tilesets can be imported with ease that carry over to the game as well as the editor.

   Now for the next stage of development. I need to be able to add in new textures to the single-tile layer (which is easy in the current system), but i need these textures’ bounds to change based on their original height and width. I’ll probably need to create a new text file that acts as a data deposit, so when you add a new texture, you must also add width and height, and the game handles the texture accordingly. My first texture: a tree. Not because it’s the first on the list, but because I like trees. >_<

Advertisements

~ by IG on June 12, 2008.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

 
%d bloggers like this: